1. Qiao, M., He, Q., & Huang, KW. “Detecting and Correcting Estimation Bias Caused by Content Deletion in User-generated Content Studies”. Forthcoming at MIS Quarterly.
[Content Moderation] [UGC] PDF will be available on the MISQ website soon
Abstract: User-generated content (UGC) platforms increasingly enable content deletion to manage the online environment and user-posted content, which contributes to missing data issues in empirical research involving UGC data. Such missingness may be correlated with the unobserved data, resulting in the most challenging missingness type–Missing Not at Random (MNAR), which can lead to biased estimates in empirical analyses. Despite its prevalence, limited scholarly attention has been given to the missing data challenges arising from content deletion, and researchers lack theoretical guidance for diagnosing and handling such missingness. In this study, we conduct an in-depth investigation of the reasons for content deletion across various UGC platforms and identify variables susceptible to the MNAR issue in empirical studies. We also develop a theoretical framework for diagnosing missingness mechanisms and selecting appropriate correction methods. Most importantly, we propose theoretical formulas to correct biased estimation in two MNAR scenarios for scale-level studies. Extensive simulations and sensitivity tests demonstrate that our proposed methods effectively reduce the estimation bias under scale-level MNAR compared to benchmark approaches. Collectively, our work advances the missing data literature and provides practical implications for empirical researchers.
Keywords: Content deletion, content moderation, UGC platforms, missing data, missing not at random, estimation bias
2. Yuan, H.*, He, Q.*, Wang, L., Huang, N., Zhang, J., & Ye, Q. (2026) “What Happens When Machines Become Smarter? An Empirical Investigation of AI Opponents in Online Gaming”. MIS Quarterly, 50(3), 971-1000. *Co-first authors.
[Human-AI Interaction] PDF
Abstract: The online gaming industry increasingly incorporates virtual agents to enhance player experiences. Although prior literature has explored the provision of virtual agents in gaming, research on technological advancements remains limited. In this study, we investigate how introducing artificial intelligence (AI) powered agents as virtual opponents (versus rule-based opponents) influences human players’ engagement and performance. Leveraging a large-scale quasi-field experiment in a multiplayer online racing game, we employed difference-in-differences analyses with matching strategies. We show that the introduction of AI opponents can have “discouragement effects” on players, resulting in reduced player engagement and decreased performance. In addition, our mechanism exploration revealed that introducing AI opponents increases competition intensity and immersion in the game, and these two factors exhibit opposing influences on players’ subsequent behavior. Specifically, heightened competition hinders players’ further engagement and performance progression, whereas a more immersive experience encourages more gaming participation and better performance. Further, we found that the effects of AI opponents on player engagement and performance vary by player motivation and skill levels, such that competition-oriented and highly skilled players are more receptive to AI opponents. Moreover, our findings indicate that optimal engagement and performance outcomes occur when players compete against opponents with comparable and low competence levels, respectively. Lastly, we observed an inverted U-shaped relationship between the proportion of AI opponents and players’ engagement and performance. Our study contributes to the literature on human-AI interactions by offering novel empirical evidence on the impact of AI opponents on human players’ experiential and instrumental outcomes and disentangling the underlying mechanisms. This work also offers practical implications for game designers and policymakers regarding the design of AI-integrated competitive environments.
Keywords: Artificial intelligence opponents, online gaming, player engagement, player performance, self-efficacy theory, self-determination theory
3. Zhang, X.*, He, Q.*, & Zhang, Z.* (2026) “Impact of Reducing Visibility of Friends’ Liked Content on Users-Content Engagement across Newsfeed Channels”. Information Systems Research, 37(2), 805-823. * All coauthors contributed equally.
[Human-AI Interaction] [UGC] PDF
Abstract: Online discussion platforms distribute content primarily through social and nonsocial newsfeed channels. Prior research has examined user engagement within individual channels, but less is known about their interactions. This study investigates the impact of reducing the visibility of a social channel (friends’ liked content) on the quantity and diversity of user engagement with other newsfeed channels. Drawing on the channel substitution and complementarity framework, we develop our hypotheses and test them using a newsfeed change that reduces the visibility of friends’ liked content. Our results show that this change leads to a general decline in both the quantity and diversity of user-engaged content. Across channels, users increase their engagement with other social channels (e.g., friends’ posts and trending topics), indicating a substitution effect among social channels. In contrast, they engage less with nonsocial content, suggesting a complementary relationship between social and nonsocial channels. Further, mechanism explorations indicate that the degree to which channels fulfill users’ social and informational needs influences whether they substitute or complement each other. Additionally, the decline in content diversity stems from reduced interaction with niche content liked by social connections. These findings offer key insights for content distribution strategies, newsfeed design, and efforts to mitigate echo chambers on digital platforms.
Keywords: Online discussion platforms, content distribution, newsfeed channels, user engagement, trending content, social networks
4. He, Q., Hong, Y., & Santanam, R. (2025) “Platform Governance with Algorithm-based Content Moderation: An Empirical Study on Reddit”. Information Systems Research, 36(2), 1078-1095.
[Human-AI Interaction] [Content Moderation] [UGC] PDF
🌟 Part of my dissertation, which received the Runner-Up Award for the 2021 ACM SIGMIS Doctoral Dissertation Award.
Abstract: With increasing volumes of participation in social media and online communities, content moderation has become an integral component of platform governance. Volunteer (human) moderators have thus far been the essential workforce for content moderation. Because volunteer-based content moderation faces challenges in achieving scalable, desirable, and sustainable moderation, many online platforms have recently started to adopt algorithm-based content moderation tools (bots). When bots are introduced into platform governance, it is unclear how volunteer moderators react in terms of their community-policing and -nurturing efforts. To understand the impacts of these increasingly popular bot moderators, we conduct an empirical study with data collected from 156 communities (subreddits) on Reddit. Based on a series of econometric analyses, we find that bots augment volunteer moderators by stimulating them to moderate a larger quantity of posts, and such effects are pronounced in larger communities. Specifically, volunteer moderators perform 20.9% more community policing, particularly over subjective rules. Moreover, in communities with larger sizes, volunteers also exert increased efforts in offering more explanations and suggestions after their community adopted bots. Notably, increases in activities are primarily driven by the increased need for nurturing efforts to accompany growth in subjective policing. Moreover, introducing bots to content moderation also improves the retention of volunteer moderators. Overall, we show that introducing algorithm-based content moderation into platform governance is beneficial for sustaining digital communities.
Keywords: Content moderation, human–machine collaboration, bot, volunteer moderators, platform governance
5. Burtch, G.*, He, Q.*, Hong, Y.*, & Lee, D*. (2022). “How Do Peer Awards Motivate Creative Content? Experimental Evidence from Reddit.” Management Science, 68(5), 3488-3506. * All coauthors contributed equally.
[UGC] [Incentive and Creativity] PDF
🌟 Management Science Best Paper Award (IS department) in Prior 3 Years, 2025
Abstract: We theorize peer awards’ effects on the volume and novelty of creative user-generated content (UGC) produced at online platform communities. We then test our hypotheses via a randomized field experiment on Reddit, wherein we randomly and anonymously assigned Reddit’s Gold Award to 905 users’ posts over a two-month period. We find that peer awards induced recipients to make longer, more frequent posts and that these effects were particularly pronounced among newer community members. Further, we show that recipients were causally influenced to engage in greater (lesser) exploitation (exploration) behavior, producing content that exhibited significantly greater textual similarity to their own past (awarded) content. However, because the effects were most pronounced among new community members, who also produce content that, in general, is systematically more novel than that of established members to begin with, this process yields a desirable outcome: larger volumes of generally novel UGC for the community.
Keywords: Peer awards, user-generated content, creativity, Reddit, text-mining, field experiment
1. Ma, Y.*, He, Q.*, Li, X., & Wu, L. “The Double-edged Sword of Banning Generative AI on Online Question & Answer Community: Evidence from Stack Exchange”. * Equal contribution. Minor revision at Management Science.
[Human-AI Interaction] [AIGC Governance] [UGC] arXis
Abstract: Online question-and-answer communities face growing challenges in managing AI-generated content (AIGC) alongside human-created content. AIGC governance largely varies in the extent to which AIGC use is restricted. We study an early yet still common governance measure—the AIGC ban—to understand how shifting emphasis toward human-created content affects platform performance. Leveraging AIGC bans implemented across several Stack Exchange communities, we examine their effects on knowledge seeking, knowledge contribution, and contribution efficiency. Our results reveal a double-edged effect: AIGC bans increase knowledge seeking but reduce contribution efficiency, with both effects emerging only in non-STEM communities. To explore the underlying mechanisms, we examine AIGC reliability and social interactivity, two factors grounded in a socio-technical perspective that shape the relative advantages of AIGC and human-created content. Consistent with our theorization, AIGC bans increase question volume in communities where AIGC is less reliable and social interactivity is highly valued, but reduce answer efficiency where AIGC is more reliable and social interactivity is less valued. Users also adapt to heightened expectations for human involvement by posting more informationally rich and socially engaging questions and answers. Moreover, user composition shifts toward greater participation by more experienced and longer-tenured users. Our research advances understanding of AIGC governance that shifts online communities toward greater human involvement and offers actionable insights for platform operators and community moderators designing more nuanced governance mechanisms. We conclude by discussing the scope of our findings and directions for future research.
Keywords: Online Q&A community, knowledge seeking, knowledge contribution, AIGC, AIGC policy, platform governance
2. Miao, Y., He, Q., Kim, S. & Saffarizadeh, K. “Creative Gains, Reputational Strains: Generative AI Elevates Style and Aesthetic Quality but Triggers Spillover on Non-AI Artworks”. Under revision for the 3rd round of review at Journal of the Association for Information System.
[Human-AI Interaction] [Creativity] [UGC]
Abstract: Generative AI, particularly through text-to-image tools, is reshaping creative processes. Yet prior research has largely focused on the subject matter of artistic creativity, with limited attention to other nuanced dimensions such as style and aesthetic appeal. Importantly, the mechanisms through which generative AI influences creativity remain underexplored. Leveraging archival data and randomized experiments, we examine the effects of text-to-image tools on different dimensions of artistic creativity, including novelty in both subject and style, as well as aesthetic quality. Our results show that these tools primarily enhance creativity by fostering novel styles and producing aesthetically high-quality outputs, while exerting a limited influence on subject novelty. However, these enhancements come with trade-offs: the use of text-to-image tools leads to reduced aesthetic quality in artists’ subsequent non-AI artworks and diminished community reception of those works. Examining the underlying mechanisms from the perspective of the Creativity Support Index, we find that exploration mediates the effects of text-to-image tools on style novelty and aesthetic quality. Further, from a prompting perspective, we show that prompting expertise causally improves style novelty and aesthetic quality, with prompt quality serving as a key mediator. Our findings provide valuable insights for artists, platform operators, and policymakers.
Keywords: Text-to-Image Tools, Generative AI, Creativity, Artwork Creation, Creativity Support Index, Prompting
3. Miao, Y., He, Q., Saffarizadeh, K. & Kim, S. “When Should AI Challenge Us? Designing AI Feedback to Break the AI Echo Chamber in Human-AI Creative Collaboration”. Under revision for the 2nd round of review at MIS Quarterly.
[Human-AI Interaction] [Creativity] [AI Alignment]
Abstract: As artificial intelligence (AI) systems increasingly engage in creative tasks, their tendency to provide supportive feedback risks reinforcing an “AI echo chamber,” raising concerns that user ideas may be affirmed without sufficient challenge. Motivated by these concerns, we draw on feedback intervention theory and AI alignment literature to investigate the creative performance resulting from four distinct AI feedback strategies in human-AI collaboration: dedicated-supportive, dedicated-critical, autonomous-hybrid, and steerable-hybrid. Across two randomized experiments where participants collaborated with an AI system to perform creative tasks of varying levels of complexity, we found that no single feedback strategy universally outperformed others. The dedicated-supportive strategy, along with both hybrid strategies (autonomous-hybrid and steerable-hybrid), yielded comparable creative performance in simple tasks, with the dedicated-critical strategy being the only strategy that underperformed. In complex tasks, however, the pattern shifted: only the steerable-hybrid strategy (allowing users to switch the AI feedback stance between supportive and critical) sustained high levels of creative performance, while all other strategies fell short. Our results suggest that AI systems’ tendency to consistently provide supportive feedback may be beneficial in simple tasks but harmful when task complexity is high. We discuss how these findings inform both theory and the design of human-AI creative collaboration.
Keywords: AI feedback, feedback intervention theory, human-AI collaboration, AI alignment, steerability, creativity, task complexity
4. Feng, R*., He, C*., He, Q*. “When Saving Means Sacrificing: The Impact of State-Mandated IRA Programs on Household Consumption Choices”. *Equal contribution. Reject-and-resubmit at Marketing Science.
[Policy Impact]
Abstract: This paper investigates the impact of state-mandated individual retirement accounts (hereafter, auto-IRA programs) on household consumption patterns. Focusing on the introduction of Oregon’s auto-IRA program, we find that households reduced their overall spending by 2.5% following policy adoption. This decline is driven by reductions in spending on non-essential categories, such as dining out, leisure, and apparel, alongside an increase in spending on essential grocery items. Further analysis of within-grocery spending indicates that these changes reflect substitution behavior, with households shifting toward more affordable and convenient grocery items that substitute for dining out at non-fast-food restaurants. Households also increase purchases of low-cost and hedonic food, possibly to compensate for diminished leisure activity and to obtain immediate gratification or stress relief. These consumption shifts are particularly pronounced among households with lower socioeconomic status. Overall, the evidence suggests that households reallocate consumption as they adjust to reduced disposable income that is converted into to long-term saving, prioritizing essential needs while cutting back on discretionary spending. Our research provides timely evidence for both academia and practice on the implications of auto-IRA programs on short-term household consumption, a question of increasing importance given the growing adoption of such programs at the state level and ongoing discussions regarding potential federal implementation.
Keywords: State-mandated IRA; Auto-IRA; Household Consumption; OregonSaves; Individual Retirement Account
1. He, Q., Ma, Y., & Li, X. “Multimodal Search Results in Generative AI-powered Search Engines: Evidence from a Field Experiment”. Preparation for submission to Information Systems Research.
[Human-AI Interaction] [Online Search]
2. Banerjee, S., Bairathi, M., Huang, J & He, Q. “Do Online Protests Create Lasting Downstream Consequences? Evidence from Reddit Go Dark”. Manuscript in preparation.
[Platform Governance] [UGC]